Creating VR Conservatory: Rainy Glass Shader

Find out the production details of the VR conservatory from toadstorm. 

With the love to green places in mind, toadstorm is currently working on the first big VR project to run it on the VRchat platform afterward. In the first article, the artist explains the production of a rainy glass shader. The breakdown covers the workflow in Unity and Substance Designer:

Working with references

Raindrop textures 

Raindrop shader network 

Rivulets shader network and texture

Read the full breakdown on the toadstorm’s blog. Learn more here. Don't forget to join our new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more