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Custom Audrey Hepburn Head Rig Set Up in Maya

Hadi Karimi has shared an animation test showcasing a new character portrait, currently WiP.

Have a look at this incredible animation test shared by Hadi Karimi, a renowned Character Artist and 3D Sculptor known to many for designing highly-realistic digital humans. The newly-revealed demo showcased a custom-made head rig created by Hadi in Maya for a 3D portrait of the legendary British actress Audrey Hepburn, currently WiP. Additionally, the artist utilized ZBrush and Arnold for sculpting and rendering.

If you would like to learn more about Hadi's character creation pipeline, we also recommend checking out our recent interview with the artist, who shared the workflow behind the model of his friend Clara, showed how the hair was done using XGen, and explained why historical figures are challenging to recreate.

If you'd like to see more great art, check out the artist's ArtStation. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

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