Amber RutherfordSenior Editor05 September 2025Custom Terrain Editing Workflow For Highland Keep Showcase#News#Video Games#IndieDev#UnityKacper Szwajka returned with a new demo.If you missed seeing Highland Keep progress, Kacper Szwajka has just released a cool new video showcasing his terrain editing workflow.For those unfamiliar, Kacper is the author of an in-depth breakdown on GPU-accelerated real-time procedural terrain placement in Unity, currently working on a survival strategy game set in medieval Scotland, where third-person combat meets RTS-style castle building. We've been following this project for over a year, highlighting Kacper's use of custom solutions, such as a system that enables interaction with millions of scattered objects, a terrain renderer, or an animation system that can handle 5,000 characters at once:Check out more Highland Keep WIPs below and wishlist the game on Steam:Follow Kacper on X/Twitter for the latest news and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.Built for the Game & Digital Art IndustryGet Our Media KitComments 0Type your comment hereLeave CommentBuilt for the Game & Digital Art IndustryGet Our Media Kit