Dead Fish Pile: Building Complex Shapes in Designer
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
San Francisco US   19, May — 24, May
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Taipei TW   5, Jun — 10, Jun
Latest comments
3 hours ago

Derjyn it is really hard to understand your motivation of commenting. I bought the material and it *highly* satisfied my needs. Also the seller is really helpful, I was'nt able to run it in 4.18 he fixed it in minutes. If you really want make something really productive create your material and than release an article here.

by Alex
3 hours ago

So uhh.. What's happening at Machine Games then?

4 hours ago

Great article but the link to the artist's Artstation portfolio is no longer working?

Dead Fish Pile: Building Complex Shapes in Designer
21 August, 2017

Here is something Hideo Kojima would find cool. Death Stranding could definitely use this Dead Fish Pile substance created by an Environment Artist Eric Wiley

Eric created this material as a silly exercise in building shapes. The artist tried a more complex shape in Substance Designer and decided to go with some dead fish.

More substance practice, This was a silly exercise in building shapes. I wanted to try a more complex shape in designer so I tried to do a fish. 100% substance, no resources of any kind. I don’t know why I made this. haha.

Eric Wiley 


Fish Graph with the 4 outputs the artist used in the end. Height, Value, Fin Mask, and Fish Mask

Gif of the Main Blends

Gif of Tail Fin

Make sure to check out more surprising substances at his ArtStation page. Do you have something else to share with us? Drop us a message and we’ll feature your amazing art in no time. 

Source: ArtStation

Leave a Reply

3 Comments on "Dead Fish Pile: Building Complex Shapes in Designer"


Instead of creating all the shapes inside Designer wouldn’t it be easier to import an SVG into Designer as a base shape and work from it?


Yeah, it’s no brick wall. Really high-level stuff. The graph alone looks like a chip from a nuclear submarine.


Well, that makes me feel pretty shitty about the brickwalls I can just about produce in Designer! I need to get back to playing around with this incredible piece of software…