Dead Fish Pile: Building Complex Shapes in Designer
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by Rathan kumar.Muthyam
32 min ago

Thanks for sharing and detailed production breakdown

i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.

Keith, I just wanted to stop by and say: Thank you.

Dead Fish Pile: Building Complex Shapes in Designer
21 August, 2017

Here is something Hideo Kojima would find cool. Death Stranding could definitely use this Dead Fish Pile substance created by an Environment Artist Eric Wiley

Eric created this material as a silly exercise in building shapes. The artist tried a more complex shape in Substance Designer and decided to go with some dead fish.

More substance practice, This was a silly exercise in building shapes. I wanted to try a more complex shape in designer so I tried to do a fish. 100% substance, no resources of any kind. I don’t know why I made this. haha.

Eric Wiley 


Fish Graph with the 4 outputs the artist used in the end. Height, Value, Fin Mask, and Fish Mask

Gif of the Main Blends

Gif of Tail Fin

Make sure to check out more surprising substances at his ArtStation page. Do you have something else to share with us? Drop us a message and we’ll feature your amazing art in no time. 

Source: ArtStation

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3 Comments on "Dead Fish Pile: Building Complex Shapes in Designer"


Instead of creating all the shapes inside Designer wouldn’t it be easier to import an SVG into Designer as a base shape and work from it?


Yeah, it’s no brick wall. Really high-level stuff. The graph alone looks like a chip from a nuclear submarine.


Well, that makes me feel pretty shitty about the brickwalls I can just about produce in Designer! I need to get back to playing around with this incredible piece of software…