Designing the Interface for Terrain Modeling Tools
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That helmet tho I think that one is spot on with kinda like a classic feel to it.

If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.

by Artemis
8 hours ago

I like everything EXCEPT the caution stripes on her thighs. The caution stripes look terrible. Take them off.

Designing the Interface for Terrain Modeling Tools
2 January, 2018
Environment Design
News

Dax Pandhi has a very interesting page on Behance, where he shares some of the mockups of Gaea’s interface.

Terrain modeling is fun, but it can be a little bit tricky if you’re new to it. Thank God, there are actually people, who want to make this process a little easier for users. If you’re interested in how the interface for such a tool could look, go check out some of the amazing mockups, shared by Dax Pandhi. Dax is a founder of QuadSpinner and creator of Gaea – a new terrain production tool, formerly known as The TOR Platform.

Here is an initial look at the redesigned (WIP) interface for QuadSpinner Gaea – formerly codenamed The TOR Platform – a standalone terrain DCC platform, unlike anything you’ve seen before. We took a long, hard look at how interfaces have become unnecessarily complicated (even our own UI in the previous betas), and decided we wanted our application to not just create art, but be made of art itself. UI design and real UX-oriented features are very dear to me, and I want Gaea to be a joy to work in.

Beyond being just “pretty”, I consider our UI and UX to be a manifestation of our respect for both the software itself and our users. Sophisticated results should not require a complicated approach.

This has been our core principle since the inception of Gaea. We’ve done our best to implement that principle in the behavior and operation of the application (more on that later), and we’re pleased to have implemented it in the interface.

Some things are intentionally not included in these shots as they’re still in flux (design review). But we’ve put in a lot of effort to make the interface context-sensitive – meaning, it will adapt itself as you work on different tasks. All the interface colors are completely editable (seriously), and will ship with multiple options for light, dark, and other options to cater to every situation, need, and preference.

Dax Pandhi

A new website for Gaea is currently in the works, but meanwhile, you can check out some interesting facts about the product on 80.lv.

Source: behance.net

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