Solo Developer Dylan Ditko's puzzle game has been updated to 1.3.0, bringing general lighting enhancements, path tracing, and more.
The developer of DESORDRE, the first-person puzzle game inspired by Valve's Portal series, released the new update 1.3.0. The update introduced the brand-new path tracing technology, lighting enhancements, and the Chapter 2 improvements.
The Path Tracing Mode
Path Tracing brings a substantial improvement compared to previous lighting techniques, delivering a more cohesive and realistic simulation of light, shadow, and reflection within the game. Although it may not achieve a fully photorealistic level, it's a significant enhancement compared to traditional methods, as the creators of the game say.
Based on RESTIR Global Illumination and RESTIR Direct Illumination, this feature offers an improved lighting model that brings a new level of depth and brightness to the game. This allows players to see more subtle shadows, improve light distribution, and have enhanced visual immersion.
Image credit: SHK Intearctive, DESORDRE
Image credit: SHK Intearctive, DESORDRE
The Shadow and Visual Improvements
Update 1.3.0 brings a fresh artistic perspective to shadow projection, resulting in a visually realistic environment. Additional tweaks have been made to shadow values and placement throughout all levels, delivering an improved visual experience that harmonized seamlessly with real-world lighting dynamics. This adds an extra layer of captivating visuals, whether you're utilizing the Lumen lighting system or enjoying the new path-tracing feature.
The Overhaul of Rooms 11 to 16
Considerable focus has been dedicated to a thorough visual overhaul of rooms 11 to 16. This artistic redesign goes beyond mere aesthetics, playing a vital role in unifying the visual elements of the game. The revisions extend beyond cosmetic adjustments, elevating the environmental storytelling and seamlessly integrating with the existing aesthetic of other rooms. This thoroughly curated revamp enhances the overall experience for players, presenting improved visual harmony and a refined atmosphere that improves both the narrative and gameplay.
As Dylan Ditko stated, at this moment, the path-tracing feature is in a "preview" state, so there appear to be some limitations. Currently, there is a bug and performance concern causing particles from portals to be invisible in reflections. Furthermore, FSR 2 is facing issues and has been temporarily substituted with TSR. To ensure a smoother gameplay experience with Path Tracing, it is highly recommended to utilize Frame Generation in conjunction with Upscaling.
Image credit: SHK Intearctive, DESORDRE
Image credit: SHK Intearctive, DESORDRE
If you want to learn more about the game you can read the news we made last year, before the game's release.
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