Developer Tests New Landscape System In Unreal Engine 5
Dylan Browne is exploring UE5-Main.
It's been some time since we shared anything from the UE5-Main branch. Dylan Browne, who previewed many of Unreal Engine 5's features like ray-traced translucency and Nanite Foliage, has showcased a new test, this time exploring the updated Landscape system, replacing heightfield-based terrain.
According to the developer, it was added just this week and doesn't have official documentation yet. Despite being in its early stages, he calls it a "joy to use." "Finally, an alternative to the ancient Landscape system in UE, it lets you create overhangs, use mesh and texture projection stamps at different angles and directions, perform mesh booleans, and much, much more!", said Dylan.
Not much is known about this system yet, except that PCG already works with it. You can check out the UE5-Main branch on GitHub, just make sure you're logged in, or you might get a 404 error.
Follow Dylan Browne on LinkedIn for the latest in Unreal Engine 5, including features like AccumulationDOF, a near-physically accurate depth-of-field implementation designed specifically for production renders:
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