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Get A Glimpse Of Nanite Foliage With Voxel Representation In UE5.7

Dylan Browne shared a new experiment.

Dylan Browne, who's been providing us with UE5-Main demos for months, showcasing features like ray-traced translucency or experimenting with building a forest with 321 billion-polygon trees, is back with a first look at one of the features expected in Unreal Engine 5.7.

Nanite Foliage is a new technology that leverages a voxel-based method to achieve dense forests, used in The Witcher 4 and set to debut in the next major version of Unreal Engine. Dylan tried the initial implementation of Nanite Foliage and reported the remarkable performance gains: this scene saw a jump from 62 FPS to 119 FPS, nearly 2x faster, while rendering 77,376 trees, each with 20 million polygons.

You can learn more about this feature in the video below, and follow Dylan on X/Twitter for more:

If you'd like to try out the latest features yourself, the UE5-Main branch, currently hosting Unreal Engine 5.7, is available to download from GitHub. Just make sure you're logged in to avoid running into a 404 error.

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