Dive Into UNCHARTED 4: A Thief’s End Art
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by srdikster@gmail.com
7 hours ago

Nice!

by Amanda Luginbuhl
7 hours ago

I've never heard of isolating the green channel of the normal map and using it as a paint layer. What effect does that create exactly?

WARNING They dont listen to their users as much as they like to say they do. Check their forums. Plenty of requests go unanswered. Their "To Do" list has been outdated. They lack staple features such as a Text Tool, Adjustment Layers, Channels, Layer Styling, Proper Cropping. Paintstorm cant even resize a photo correctly (It will always leave a border when resizes). You also run into square artifacts occasionally. There have also been several instances were paintstorm was detected as malware, once called out, the dev reuploads a clean version. This happened at least twice from forum reports and Virus Total. Aside from the very obvious lack of support and maintinence. The brush system is good. However a good brush engine will not replace the other basic features and functions paintstorm lacks. DO NOT expect support. This is definitely a homegrown app and it shows. If you want a versatile brush engine, clip studio or even krita is where its at.

Dive Into UNCHARTED 4: A Thief’s End Art
18 May, 2016
News
Report

Without a doubt UNCHARTED 4: A Thief’s End from Naughty Dog is a masterpiece. Amazing conclusion to the beloved story. The game has all the player needs: rich environments, amazing visuals, fascinating story, deep characters and so much more. Celebrate Naughty Dog’s triumph with these amazing works from studio’s artists. So, go ahead and dive into the huge post.

Anthony Vaccaro, Environment Artist at Naughty Dog

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anthony-vaccaro-vaccaroanthony-uncharted4-city-01

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anthony-vaccaro-vaccaroanthony-uncharted4-madagascar-09

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reuben shah, environment artist at naughty dog

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Jonathan T Schmidt & Jose Vega, Shader/Modeling duo at Naughty Dog

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Jeremy Huxley, Environment Artist (Textures & Materials) at Naughty Dog

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Andres Rodriguez, Environment Artist at Naughty Dog

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andres-rodriguez-andresrodriguez-treasurycourtyard-02

andres-rodriguez-andresrodriguez-treasurycourtyard-03

andres-rodriguez-andresrodriguez-tower-04

andres-rodriguez-andresrodriguez-tower-07

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David Budlong, Environment Model and Layout Artist at Naughty Dog

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Henry Cheng, artist

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Colin Thomas, Sr.Character artist at NaughtyDog

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Soa Lee, 3D artist

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Frank Tzeng, Lead Character artist at Naughty Dog

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Nick Gindraux, Concept Artist

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John Sweeney, Concept Artist at Naughty Dog

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 Sic Parvis Magna

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1 Comment on "Dive Into UNCHARTED 4: A Thief’s End Art"

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Khalil
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Khalil

There are no words to express how much creative naughtydog team are. The graphic details and the face expressions and emotions and the story itself makes me feel like I want to see those guys and live their adventure with them like they actually exist. I believe that this was the secrete of the success of Uncharted series that you are sympathetic with Nathan when you travel to his past when he was an orphan kid or live his current adventure/task to save his brother in part 4.
I wish I can be part of this great developer team.

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