logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Doom II Level Designer Claims the Game Was a "Cash Grab"

John Romero doesn't agree.

Sandy Petersen, the level designer of the first two Doom games, called Doom II "a quickie cash grab" on his Twitter in September, saying it was made "to use some assets from the first game and give the designers something to do while Quake was being built."

The game's designer John Romero did not agree. 

"DOOM II followed a long pattern of id development. It was a retail sequel to our previous game, just like Spear of Destiny was a retail release for Wolf 3D," he said. "Same with our Keen games. It wasn't a cash grab or something to keep us busy."

He then added that the studio didn’t start working on Quake until after the release of Doom II. "It was the main focus of our team for eight months. Like Carmack said, it was a big deal for us and I’m incredibly proud of that game."

Who do you agree with? Share your thoughts and don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

10 textile Nanomesh Brushes all contained within one Multi-mesh brush and Low poly meshes.

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.

    EXCLUSIVE: Unity CEO's Internal Announcement to Staff Amidst the Layoffs

    80 Level has obtained the text of the email sent by Matthew Bromberg to Unity employees, announcing the layoffs and shedding light on Unity's strategy going forward.
    • Strangler Fig
      by Kemal Yaralioglu

      100% procedural material made in SD. The pack contains Strangler Fig Graph (sbs and sbsar), texture maps (Albedo, Normal, Roughness, AO, Height, Metal).

    • Hardsurface Height/Alpha Vol.1
      by Jonas Ronnegard

      Sci-fi brush and alpha set for Substance painter, ZBrush, Quixel DDO, 325 brushes and height/alpha maps, all 2048x2048 16bit in tiff as well as jpeg and ABR Photoshop Brushes.

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×