Dynamic Ledge Climb System for UE4
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by Don\'tLookAtMeI\'mBusy
3 hours ago

I would love to run Mobile Photoshop with Sculptris and Moi3D on my Surface Pro

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I'm sure it's spelled iTubs

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Too bad I work 95% of texturing on SP now...

Dynamic Ledge Climb System for UE4
4 April, 2018
News

Check out a Dynamic Ledge Climb System that features a solid climbing locomotion system which could be useful for your next game. It brings the ability to grab and hang on to ledges, move along the ledge while hanging and to jump off the ledge in any direction. Turning around corners is said to be completely dynamic and will work smoothly on any angled turn. The included animation clips do not use root motion.

Features:

  • Ledge Grabbing, Climbing
  • Reach out in mid-air
  • Camera Relative control input while moving on Ledge
  • Completely dynamic and customizable Ledge jump system (Left/Right/Up/Back)
  • Drop down and grab Ledge

Coming Soon:

  • Wall Sliding, Wall Jumping
  • Advanced IK System
  • Wall Running
  • Climb Ladders and Vines
  • Vaulting over/up objects
  • Moving Platform support
  • Custom Character Locomotion
  • Network Replication

 

Controls:

  • Space – Jump (Jump towards ledges to automatically grab them)
  • Ctrl – Release ledge
  • Hold Ctrl while running off a ledge to drop down and grab it.
  • Hold Down while hanging to Jump away from the wall
  • Press Space to Jump up to a higher ledge when you see the character looking up

Number of Blueprints: 1 Character Blueprint, 1 Animation Blueprint, 1 Blueprint Interface, 1 Blueprint Actor

Number of Animations: 22 Additional custom animations

Input: Gamepad, Keyboard, Mouse

Network Replicated: No (Coming Soon)

Supported Development Platforms: Tested Windows, should work on any platform

Supported Target Build Platforms: Tested on Windows

Get the pack

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2 Comments on "Dynamic Ledge Climb System for UE4"

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Mert
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Mert

What are the legalities? Can I use this for a project I intend to sell?

Omer
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Omer

nice!

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