logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Dynamic Lighting Changes Set Up in Unity

Harry Nesbitt utilized ReSTIR and DDGI to create this project.

Check out this amazing setup made by 3D Artist and Developer Harry Nesbitt. The setup allows the artist to quickly apply lighting changes to various scenes and environments created in the Unity engine. According to the artist, this cool project was created by using the ReSTIR algorithm and the Dynamic Diffuse Global Illumination (DDGI) technique working in motion with temporal reprojection and sample validation. Additionally, Harry utilized his own software raytracer using compute shaders to trace the GI probe samples.

Click here to check out Harry's other projects. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

Custom rock brushes and alpha set, 18 brushes and height/alpha maps + 3 ztool rock meshes.

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.
    • Camping and Outdoor Props
      by Dekogon

      This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

      Error
      (2000-0001)
    • Hardsurface Height/Alpha Vol.1
      by Jonas Ronnegard

      Sci-fi brush and alpha set for Substance painter, ZBrush, Quixel DDO, 325 brushes and height/alpha maps, all 2048x2048 16bit in tiff as well as jpeg and ABR Photoshop Brushes.

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×