Check out this amazing setup made by 3D Artist and Developer Harry Nesbitt. The setup allows the artist to quickly apply lighting changes to various scenes and environments created in the Unity engine. According to the artist, this cool project was created by using the ReSTIR algorithm and the Dynamic Diffuse Global Illumination (DDGI) technique working in motion with temporal reprojection and sample validation. Additionally, Harry utilized his own software raytracer using compute shaders to trace the GI probe samples.