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E-Book: 3D Math Primer for Graphics and Game Development

Grab a free digital copy of the book on 3D math, the geometry, and algebra of 3D space. 

A book “3D Math Primer for Graphics and Game Development” has got a free digital copy. 

3D Math Primer is an introductory edition that covers fundamental 3D concepts needed in the 3D art workflow. You’ll find out explanations of how to use mathematics to describe objects and their positions, orientations, and trajectories in 3D. The target audience of the book is anyone who’s interested in learning these approaches, including video game programmers, CG-artists working with simulations or computational geometry, designers, and technical artists. 

The list of authors includes Fletcher Dunn who worked as a principal programmer at Terminal Reality, a lead programmer on BloodRayne, and as a  technical director for The Walt Disney Company at Wideload Games in Chicago. For this book, Fletcher Dunn worked with Dr. Ian Parberry who has over 35 years of experience in research and teaching in academia. 

There are some skills expected from the reader when he starts reading the book:

  • Manipulating algebraic expressions, fractions, and basic algebraic laws such as the associative and distributive laws and the quadratic equation.
  • Understanding what variables are, what a function is, how to graph a function, and so on.
  • Some very basic 2D Euclidian geometry
  • Some prior exposure to trigonometry is best
  • Readers with some prior exposure to calculus will have an advantage

See the whole book on the official website. Don't forget to join our new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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