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Elden Ring-Style Cemetery Made in Blender, Substance & Unreal

The scene was made by 3D Environment Artist Rasmus Bagner Kristensen.

Senior Environment Artist Rasmus Bagner Kristensen has revealed a new scene with strong Elden Ring vibes. The project, titled Ithris Cemetery, depicts a dark and gloomy graveyard with countless tombs and a creepy-looking chapel with an eerie red light coming from it. According to the artist, the goal was to create a scene with fairly extreme depth and composition set in a dark fantasy world. The environment was made using ZBrush, Blender, Substance 3D Painter, and Unreal Engine 4.

The artist also wrote a short story that gives some background information about the location. Here it is:

Ithris Cemetery is an old decrepit graveyard where a forgotten king has been laid to rest. Littering the graveyard is his wives in giant graves, concubines entombed in stone sarcophagus praying to their lost king, by choice or not, all in close proximity to Ithris Chaple as a macabre self-serving final decision of ruthlessness before his death, what king should not be with his family in death after all.

The surrounding castle and structures were built long ago to show the opulence and riches of king Ithris, the area is filled with tall cliffs now sinking into the open area after countless earthquakes resulted in structures collapsing and giant cliff faces turning in on themselves.

The foolishness, arrogance, and cruelty of rich men are never to be underestimated.

And here are some behind-the-scenes shots and a WiP GIF shared by the author:

You can check out Rasmus' other environments by visiting the artist's ArtStation page. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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