logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Embark Discusses Using Machine Learning in Animation

One of the team's developers posted an article on training AI agents to pick their own moves.

Tom Solberg from Embark Studios shared a new post on their team optimized animation workflow to save time on repetitive tasks. The developer noted that animation is a big bottleneck game development meaning that characters have to be designed and scripted manually which takes a lot of time if you don't have resources to grow your team.

Over the past two years, the team has been experimenting with physical animation based on reinforcement learning. "In short, that means we train physically-based machines to walk by giving them rewards for doing the right things - like virtual dog treats,"  wrote Solberg.

The team thinks that achieving good movement behaviors provides players with "more immersive and interesting gameplay, where the world becomes truly alive," with little or no pre-made animations. 

Embark is using AI agents that observe their own bodies and the world around them, deciding how to proceed on its own. "This means that if the agent collides, is hit by, or generates some force by itself; it can adapt immediately for each unique situation."

Make sure to read the full post here. Don't forget to join our new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

Add fully procedural dirt and filth to any material for a fast and beautiful result that is easily customised.

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.
    • 2100+ Custom Shapes 1000+ Cheat Brushes
      by Mels Mneyan

      Error
      (2000-0001)
    • Abandoned Apartment Props
      by Dekogon

      This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×