Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Are you looking for more tips and tricks on environment production? Do you love listening to podcasts? Justin Rodriguez from Firaxis and Ryan Benno from Insomniac Games have started a new podcast dedicated to different aspects of environment art. There are so many great podcasts on various gamedev topics, but it’s quite difficult to find something on building scenes, so enjoy this one!
Check out the first episode:
On this episode we broadly explore environment game art and lightly cover specific topics in level creation pipelines. More in episodes coming soon!
Make sure to subscribe to the channel and stay tuned for more episodes.