Long life to Embark studio and its fabulous procedural artists dream team !
truly excellent and inspiring to read. Would have loved to read some on the texturing since that is top-notch.
great environment with a lovely serene sense. Thanks for the write-up!
The money comes from KKR, ICONIQ Capital, Smash Ventures, aXiomatic, Vulcan Capital, Kleiner Perkins, and Lightspeed Venture Partners.
As the press release states, Epic Games has received an investment of approximately $1.25 billion from some of the biggest venture capital funds in the world. The new investors will join Tencent, Disney and Endeavor as minority shareholders in Epic. The company is still being controlled by founder and CEO, Tim Sweeney.
So why do you think Epic needs money? There might be a ton of reasons, and we have no idea really. They might be on a hunt for new studios, they might want to build more products, they might be willing to invest more in UE4? These are just wild guesses, and your bet is just as good as ours. Anyway if you have any ideas, please leave them in the comments!
Meanwhile, let’s have a look at the new investors and figure out who they are.
aXiomatic – an esports company. In September 2016, aXiomatic acquired controlling interest in one of the world’s premier esports brands, Team Liquid.
Vulcan Capital is a private equity firm focusing on investments in distressed restructurings, acquisitions, growth capital, mezzanine capital, leveraged buyouts, recapitalizations. They invested in Spotify, Uber, Amazin, Activision Blizzard, Facebook, Netflix, Tencent.
Kleiner Perkins is a is an American venture capital firm headquartered in Silicon Valley. This is a big one. This firm backed in over 850 ventures, including AOL, Amazon.com, Electronic Arts, Square, Google, Netscape, Sun Microsystems, Twitter and many others.
“We’re excited to partner with the finest minds in the financial, sports, and entertainment communities. This reinforces Epic’s position of leadership in real-time 3D technology, and accelerates our ability to improve the way people play, work, and interact with the world,”
Tim Sweeney, Epic Games