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Experimenting With a Dynamic Liquid System in UE5

Amit Mehar showed the results of a recent experiment with the snow setup in Unreal.

3D Artist and Unreal Engine enthusiast Amit Mehar, known for showing a multitude of experiments in UE's VFX system Niagara, unveiled the results of a recently-conducted experiment. This time, the developer tried to put a modified version of an existing snow setup, created by Amit back in May by implementing SideFX Labs' Snow Buildup node to Niagara, into a dynamic system. For this project, the creator wrote a simple Niagara to StaticMesh baker and used Global Distance Fields instead of raytracing, which was used for the original setup. The result, as the author put it, "looks more like slime than snow".

And here's the breakdown of the snow setup itself:

Click here to check out more of Amit's Niagara experiments. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

30 hand sculpted cuts and scars all contained within one Multi-Alpha brush.

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