Explore Skeletal Motion In This Detailed Blender Rig
It's still a bit barebones.
Blender Artist and biologist, known on Reddit as A_Flying_Ferret, is working on a visual aid project aimed at artists and others interested in anatomy. They've been developing it on and off for about 4-5 months. Each bone is a separate object: there are roughly 200 in total, each with its own armature bone.
Getting the spine to bend correctly took around a week, while the ribs took nearly two weeks to figure out, as they needed to move with the vertebrae while still allowing the cartilage to deform naturally. The rig isn't complete, and the artist may attempt the even more ambitious step of including muscles and tendons.
They're also exploring ways to share the project online with others. If you’re interested in learning anatomy for art, check out HAELE 3D's suite of 3D anatomy reference apps. ANASTOMIA software, focused on comparative anatomy, can also be useful.
Procedural Anatomy for Houdini can help simplify the creation of muscle models, making it easier to build realistic anatomical structures:
You may find our interview with Mendy BM insightful, where he explains the process behind building his anatomical system in 3D:
Mendy BM
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