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Explore Surface Variation In This ZBrush Stone Sculpting Practice

Nadya Pal's project placed second in our Showcase Competition.

Nadya Pal

Earlier this year, we hosted another Showcase Competition in collaboration with Conceptize, featuring prizes of high-quality 3D packs. Nadya Pal's practice project earned second place, demonstrating exceptionally clean work where the sculpted forms feel highly tangible.

All of these pieces were created in ZBrush, then decimated and imported into Unreal Engine 5 with Nanite. The walls and their variations were assembled from the sculpted assets to explore a range of stone patterns and compositional designs.

Take a closer look below, and visit the project's page on ArtStation for more renders and WIPs:

Nadya Pal

Nadya Pal

Nadya Pal

Nadya Pal

Nadya Pal

Nadya Pal

Nadya Pal

We highly recommend joining our Discord so you don't miss future Showcase Competitions and other events.

We're currently running a Game Jam built around ViZual, the free node-based visual novel engine, with a deadline of June 14. The jam invites developers of all experience levels to experiment with ViZual, create original projects, and share their creativity for a chance to win a cash prize.

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