Explore Surface Variation In This ZBrush Stone Sculpting Practice
Nadya Pal's project placed second in our Showcase Competition.
Nadya Pal
Earlier this year, we hosted another Showcase Competition in collaboration with Conceptize, featuring prizes of high-quality 3D packs. Nadya Pal's practice project earned second place, demonstrating exceptionally clean work where the sculpted forms feel highly tangible.
All of these pieces were created in ZBrush, then decimated and imported into Unreal Engine 5 with Nanite. The walls and their variations were assembled from the sculpted assets to explore a range of stone patterns and compositional designs.
Take a closer look below, and visit the project's page on ArtStation for more renders and WIPs:
Nadya Pal
Nadya Pal
Nadya Pal
Nadya Pal
Nadya Pal
Nadya Pal
Nadya Pal
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