Faking Gladiator Arena Depth With Post-Processing In UE5
Looks like magic.
You might remember that one Game Developer who demonstrated 18,000 real-time characters in Unreal Engine 5 with minimal performance impact for a gladiator game. Animatolog is now back with more behind-the-scenes looks at Trakonius, revealing that some of the environments rely on post-processing illusions.
It would be really interesting to learn more about Animatolog's workflow and how it affects performance. More details might be revealed later in the original Reddit post, and you can also wishlist Trakonius, an action-roguelike combat game where you fight with the help of the gods for your freedom and your people:
There's also a demo available on Steam if you'd like to try it out. Don't forget to check out 80 Level's new digital art courses, subscribe to our Newsletter, and join our 80 Level Talent platform, follow us on Twitter, LinkedIn, Telegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.