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Fan-Made Metal Gear Solid for VR: Complete Map Demonstrated

An artist behind the VR version of MGS Nick Mcghee has shown the complete map of Shadow Moses.

Last year, an Artist and Game Developer Nick Mcghee a.k.a. Vapor Cephalopod rebuilt some of Metal Gear Solid in VR. According to the author, the entire project was made just for fun in Blender and Unreal Engine and is constantly updated. Yesterday, Mcghee demonstrated what the entire map of the Shadow Moses complex made for the VR version of the game looks like behind the scenes. The map is a seamless, continual structure and looks absolutely stunning.

On Mcghee's Twitter, there's also some gameplay footage taken right there, on this map. You can check out one of the latest videos below.

You can learn more about the project by visiting the artist's ArtStation page. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

Scales, Fins, Gills and anything you need for your creatures of the deep!

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Comments 2

  • Anonymous user

    Pavlov VR has a Shadow Moses map in the steam workshop. It has working elevators and the full map up to the tank battle field. Even has functional mines. Not only is it fully playable and fleshed out but you can fight other people In it. I like to load it up with a 57 pistol and put a suppressor on it.

    1

    Anonymous user

    ·3 years ago·
  • Anonymous user

    Freakin kickass i love the metal gear franchise and its so awesome to see it in VR

    0

    Anonymous user

    ·3 years ago·

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    This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

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