logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Fluid Flux 3.0 Arrives With a Glass System, Underwater Lighting, Decals, Rain & More

The new version of Krystian Komisarek's renowned plug-in is now available.

Following months of development and heaps of mesmerizing showcases, the brand-new version of Fluid Flux, a 2D shallow water simulation system for Unreal Engine 5 developed by Krystian Komisarek, has finally hit the shelves. Featuring more updates than the developer could list, Fluid Flux 3.0 arrives with significant improvements in performance, stability, and memory management, along with many new features and enhancements that allow you to take your digital UE5-powered water to a whole new level.

The highlight of the release is the introduction of the long-awaited glass system that lets you build underwater glass tunnels, fill glass tubes with flowing water, and light them appropriately with the volume mesh absorbing the light inside the tunnels, simulating underwater scenes illuminated by a watercolor-like effect.

Speaking about underwater lighting, Fluid Flux 3.0 adds a new system that lets you simulate underwater scattering, enabling such scenarios as an underwater bathyscaphe, lights from a helicopter lighting the water, underwater lights directing the player, underwater diving with attached flashlights, and more.

Moreover, the new version of the add-on includes a system for rendering decals on water, using a unique programmable material that can be applied in many different ways based on the designer's needs. According to the developer, the system can be used to create gameplay indicator effects, additional foam animations, dirt and dust projections on the water, blood or oil stains, and more.

Other upgrades include:

  • The static mesh generator was rewritten to a new separate editor actor tool that uses the Geometry Scriprs Plugin introduced in Unreal Engine 5.
  • You can see the preview of pontoons in a separate buoyancy editor, which allows you to configure buoyancy in the editor view and watch your adjustments in runtime.
  • Many changes in how the velocity of the simulation is interpreted inside the Niagara particles and surface shader.
  • A drivable motorboat.
  • A new Niagara particle effect integrated with water that simulates raindrops.
  • A new curve-based waterline configuration is an entirely new way to set up the precise appearance of the waterline’s refraction light transmittance, shadow, and blur.
  • And more!

Read the full list of Fluid Flux 3.0's improvements here and get the add-on on Fab. Don't forget to join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more