Krystian Komisarek has been testing out the plug-in's new functionality, coming with the next major update.
Developer and Programmer Krystian Komisarek continues expanding the capabilities of Fluid Flix, a renowned water system for Unreal Engine based on 2D shallow-water fluid simulations, teasing a brand-new feature coming to the add-on in the near future.
In his latest experiments, Komisarek has been focusing on underwater lighting, sharing a couple of demos that showcase Fluid Flux's approach. This involves a "tricky method" utilizing a single static mesh per light, ray-traced cones, ray-marched scattering, projected light textures, and screen normals for fake refraction. According to Krystian, these underwater lighting capabilities will be part of the plug-in's next major update, although the release date remains undisclosed.
In the meantime, we highly recommend checking out Fluid Flux 2.1, the toolset's most recent version, which introduced an infinite ocean setup, enhanced motion vector generation in surface material, replaced random-based circle blur with a 5×5 Gaussian blur, fixed underwater post-process masking, and much more.
We also encourage you to take a look at Glitchphobia, an upcoming psychedelic puzzle-platformer being developed by Krystian and the Apply Damage team. Powered by Unreal Engine 5, the game sends you into an unstable reality, filled with glitches, space distortions, and other perception-challenging things. Your task is to escape the twisted world by finding ways to exploit different glitches.
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