I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.
That was extremely helpful! Thank you!
Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
Devon Chiu has shared a short breakdown of the way he built a material for a fog card in UE4. The artist used the thing for his project called “Shrine of the Colonies”, so just look at some of the final renders to see if you want to study it.
One of my friends asked me about how I did the fog cards in my project – Shrine of the Colonies (UE4) , so I figured maybe I can do a short breakdown to show some tips about building the material for a fog card. It is one of those things that is really easy to make, but when done right, can add a lot more interest and depth to your environment.
Here goes the guide:
What is more, you can get the fog card blueprint from Devon for free on Gumroad. You can do whatever you want, just don’t resell it.