Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Devon Chiu has shared a short breakdown of the way he built a material for a fog card in UE4. The artist used the thing for his project called “Shrine of the Colonies”, so just look at some of the final renders to see if you want to study it.
One of my friends asked me about how I did the fog cards in my project – Shrine of the Colonies (UE4) , so I figured maybe I can do a short breakdown to show some tips about building the material for a fog card. It is one of those things that is really easy to make, but when done right, can add a lot more interest and depth to your environment.
Here goes the guide:
What is more, you can get the fog card blueprint from Devon for free on Gumroad. You can do whatever you want, just don’t resell it.