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Former id Software Developers Launch New Studio After Xbox Layoffs

Hidden Horses is developing its debut single-player FPS game.

This summer, following the infamous Xbox "reset" and the layoff of 3,200 employees, id Software, the legendary studio behind Doom, Quake, and Wolfenstein, was also hit hard, losing around half of its workforce. Rather than wait for new opportunities in an increasingly uncertain industry, around 20 former employees have joined forces to establish Hidden Horses, an independent game studio.

Its debut project is called Danger Pay, a Smash TV-inspired shooter funded through Kickstarter. The game is said to take place on a "deadly game show run by a sinister but charming AI host" and focus on classic FPS gameplay, weapons, and enemies, and it will also be "highly optimized". Hidden Horses' website is now live and includes a list of its team members, many of whom are experienced industry veterans with more than ten years in game development.

The studio also released a documentary in which its staff very openly discuss their experiences of being laid off and the impact it had on them:

"Just wild, the talent that they let go. Just wild that they would attack it like that the day before we release our DLC. It really felt like, you know, an attack in a way."

"I did not see it coming at the time that I was told. I just told my wife, and, well, that was not a fun conversation. She thought I was joking at first, and then she realized I wasn't. I was in shock, but she was in tears."

"I don't think I've ever cried that much in my entire life. And then I thought Monday would kind of be the end of it, but then I think the next day is worse in a lot of ways because you wake up, you kind of start going on muscle memory for your routine, and then it hits all at one go like, oh man, this adventure is over, this dream is over."

"I felt like I got hit by a freight train, and then I got run over by a bus after I crawled out from under the tracks. Like the next day, I sat on the couch, and I was just watching people play the game, and I just felt... I didn't feel achieved. I felt sad."

"And I think that that was the biggest thing, was the people that I was going to be leaving behind. I hate to say it was like a death in the family, but it's almost like that's what it felt like."

Hidden Horses

Hidden Horses has more announcements lined up, including a first look at its upcoming game, podcast appearances, Q&A sessions, and even a "promotional beer". You can check out the Kickstarter page for Danger Pay here and visit the official website for more information.

"None of us are slackers. We're all best of our best, like top of our game. So now they're all giving us the opportunity to come together and keep doing what we love to do, but kind of untethered and more collaborative. Like, I think we can really put out something special. That energy is exciting."

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