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Fortnite Uses Unreal Engine to Procedurally Generate Music & Avoid Copyright

The music is created by the Quartz subsystem.

Epic Games presented its lo-fi music for Fortnite. The interesting thing about it is that it's created procedurally using Unreal Engine's Quartz subsystem, so content creators don't have to worry about copyright strikes.

Quartz is a system that works around the issues of variable latency and game-thread timing incompatibility by providing a way to accurately play any sound sample. Instead of rendering a sound at the beginning of an audio buffer, Quartz cues the sound to play at a certain time or place.

The system was first introduced to Fortnite over a year ago in beta and is now used to create awesome vibes.

Learn more about Quartz with the lo-fi beats as the background and don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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