Get an advanced bipedal locomotion and layering system for Unreal.
The pack will help you set up high-quality character animation with a responsive movement. It is flexible, extendable, and provides a solid starting point for new projects (singleplayer only).
Learn how you can add a custom gravity system:
- Simple and flexible Base_Character BP with a curve driven approach to movement and rotation (No root motion, all movement except rolling is code-driven).
- Powerful Data-Driven AnimBP with a smart approach to locomotion blending, and a robust layering system for the easy addition of game-play states and variation, without extra animations. Other features include sprint impulse, additive leaning, land prediction, turn/rotate in place, Foot IK and more.
- Fully dynamic Mantling System that uses simple traces to check for climbable geometry. Curve assets are used for smooth location/rotation alignment and movement.
The pack also features an experimental Data-Driven Camera system using an anim instance to piggy-back off of the state machine functionality. You will also get a basic Ragdoll Blending system to blend seamlessly to and from a ragdoll state.
Learn more and get the pack here.