Game Dev Unchained: Doing AAA, Startups, and Mobile
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Latest comments
by Frank
6 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
9 hours ago

Hi, what version of blender does this work with?

by anonymous
14 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

Game Dev Unchained: Doing AAA, Startups, and Mobile
27 September, 2018

Are you curious about working in AAA, startups, or in the mobile industry? Don’t miss this week’s episode of Game Dev Unchained with Richard Khoo. He is a Game Design Director that has been working in the industry for over 15 years. He spent a decade at Blizzard shipping StarCraft 2 and was the lead systems designer for Heroes of the Storm. Shortly after, he worked at Riot Games to help on Leagues of Legend. His extensive experience working in AAA led him towards consulting, helping indie projects and pitching to investors. Richard currently resides at Pocket Gems working on unannounced IPs for mobile games. 

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