Game Dev Unchained: Pivoting Disciplines With Sam Wey
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by jhon perker
5 hours ago

The new features facial expression is very unique and the first launch in apple. I have used this expression, and I love to use this. this is very funny and look like the original. but sometimes it refuses to express then i prefer to go Apple Support Australia.

by Matthew
7 hours ago

You may want to credit Critical Role and Sam Riegel for the character creation.

Game Dev Unchained: Pivoting Disciplines With Sam Wey
26 July, 2017

Sam Wey, the new guest of Game Dev Unchained, is a game designer who started his career as a character artist. Since then he has been in both the game and animation industry working as a prop artist, level artist, and a level designer. This man has worked almost all the jobs in the industry before finding his calling in game design. He walks Brandon Pham and Larry Charles through his journey and talks about how it was starting over again every time.

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