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Game Developer Created Wild Woody PS2 Game Cover That Never Existed

Blender 2.79 is apparently the key to convincingly faking the aesthetics.

Unfortunately, there are no prototypes or traces of this lost media, and no, it wasn't made with AI. Game Developer known online ItsMirror explained they used Blender to convincingly fake a sequel to Sega's game starring the anthropomorphic talking pencil:

Let's skip the brainrot jokes, wild stuff like this was totally possible in box art back in the day.

Blender 2.79, the developer says, was crucial in capturing that 90s-2000s lighting and shading. Fans of retro aesthetics might also enjoy ItsMirror's Paint Gal Adventures:

Earlier today, we showcased Guselect's Hollow Knight: Silksong remake in the style of a Nintendo 64 title. The developer even had to prove it wasn't AI-generated, check out his devlog to see how it was made:

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