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Game Developer Shows How You Can Fake 3D Enemies Made Using 2D Sprites

Looks pretty convincing. 

Game developer RDStoat demonstrated a nice trick you can use to "fake" 3D enemies. For their third-person 2.5D action game, they needed to figure out how to dodge attacks that don't actually move towards you and how to rotate around an enemy that is actually a flat sprite. 

The solution was to make the enemies seem 3D even though they aren't. The 2D pieces move with the character's view and look surprisingly three-dimensional.

If you are interested in what RDStoat is cooking, check out their progress on Reddit. There seem to be some curious mechanics the team is working on:

If you like 2.5D art, have a look at Guillaume Scoffié's stream screen made for Kameto and NODE, a timeline-based 2.5D puzzle platformer set inside a top-secret Soviet nuclear complex.

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