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GDC 2017: Level Design Lessons from Dishonored 2

Steve Lee breaks down a holistic approach to level design.

Spend some time to study this GDC 2017 talk featuring Arkane Studios’ Steve Lee breaking down a holistic approach to level design where level designers not only think about many aspects of the player’s experience (primarily gameplay, presentation and story), but focus specifically on how all of these things work together. 

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. They post a fresh GDC video every weekday, so make sure to subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from their archives.

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