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GDC 2026 Survey: 55% of Developers Consider AI's Impact on Games Negative

The survey of over 2,300 industry professionals also covers layoffs and the platforms developers are making games for.

A new State of the Game Industry report from the Game Developers Conference (GDC) has been revealed, offering a comprehensive look at the trends and challenges in the gaming industry, including the impact of generative AI, the spread of layoffs, and more.

According to the report, 40% of developers are using generative AI in their work, up 4% from the previous report. Among those who use it, 57% apply it to text generation, research, early prototyping, coding, and presentations. Business operations and services, mobile-only studios, and free-to-play developers are the groups where generative AI is most common. More than half (55%) of respondents believe AI is having a negative impact on games, which is a 1% increase compared to the previous year. 35% of respondents say the impact is mixed, and 8% say it's positive. The highest negative sentiment is reported across the QA and community support roles.

"What appeared to me based on the data is that the technology was not necessarily theoretical, but still early in those first two years," survey project lead and content marketing manager Beth Elderkin told GamesIndustry.biz.

The survey also explored widespread layoffs. According to the data, 33% of respondents have been laid off in the past 24 months, and about half said that their company had undergone job cuts. Among AAA employees, 68% say their studio has cut jobs. More than half of those who were laid off haven't found a new job. 27% of laid-off workers report they had sent more than 100 job applications.

As for the gaming platforms, PC remains the most popular platform, with 81% of respondents developing for it, followed by PlayStation 5 and PS5 Pro (45%), Xbox Series X/S (37%), Steam Deck (32%), and Nintendo Switch 2 (29%).

The 2026 State of the Game Industry report analyzed data from over 2,300 industry professionals. Unlike previous editions, this year's report collected insights from a wider range of industry workers.

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