Wow, that's great. Have to try this out!
Wow beautiful environment. Very thorough and detailed. But I think there are a few images that are not showing up (error?). Is that just me? Interested in seeing those other pictures...
Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.
Epic Games has shared a recording of a session from this year’s GDC on the tricks behind Fortnite. The game is now a perfect example of Unreal’s possibilities, so it’s an awesome chance to learn how the Epic team uses UE4 to deal with various tasks. The developers talked about optimization issues, like taking Fortnite from 30fps to 60fps on consoles, and more.
Fortnite has served as a development sandbox for UE4, and by bringing the game to mobile devices, new Unreal Engine features and improvements will make bringing the full experience of PC and console to mobile games easier than ever before.
What are your thoughts on the session? Are there some other aspects of Fortnite you’d like to figure out?