bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job
It really is the best game of 2018, Thank you.
"We're saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs…" Or : We're saddened if any former members of our studio are not happy to have been exploited to enrich us. Awesome !!!! Ok, guys… you have lost one customer !
Epic Games has shared a recording of a session from this year’s GDC on the tricks behind Fortnite. The game is now a perfect example of Unreal’s possibilities, so it’s an awesome chance to learn how the Epic team uses UE4 to deal with various tasks. The developers talked about optimization issues, like taking Fortnite from 30fps to 60fps on consoles, and more.
Fortnite has served as a development sandbox for UE4, and by bringing the game to mobile devices, new Unreal Engine features and improvements will make bringing the full experience of PC and console to mobile games easier than ever before.
What are your thoughts on the session? Are there some other aspects of Fortnite you’d like to figure out?