Looking quite useful for creating more precise ragdoll simulations, this setup utilizes existing bone weights to split the object to separate convex collision shapes. Shahzod Boyhonov, the creator of this cool Blåhaj showcase, plans to release it to the public on his Gumroad.
Shahzod is best known as the creator of Cell Fluids, a lightweight Geometry Nodes-based tool for simulating fluids in Blender. The recently released version 2.0 offers enhanced control, improved materials and textures, new shaders, simple ocean blending, and more: