Generating PBR Tree Bark Textures with Photogrammetry
Events
Subscribe:  iCal  |  Google Calendar
Cologne DE   19, Aug — 21, Aug
Cologne DE   22, Aug — 26, Aug
Seattle US   28, Aug — 30, Aug
Atlanta US   30, Aug — 4, Sep
SEATTLE US   31, Aug — 4, Sep
Latest comments

It'd be great to see some kind of tutorial with tips how you made it.

by Atakan Gürkan
1 days ago

How can you make planets? Is it hard

by lesa cote
2 days ago

This is a great post on star wars. Our cheap assignment experts are really impressed. https://www.dreamassignment.com/cheap-assignment-help

Generating PBR Tree Bark Textures with Photogrammetry
8 May, 2018
News
Tutorial

Grzegorz Baran continues to share awesome photogrammetry guides. This time, the artist showed you can set up a tree bark texture with the help of Marmoset Toolbag 3, Photoscan, Substance, and 3ds Max. 

Another free video tutorial which covers my process of PBR environment texture creation using photogrammetry. That tutorial is a video extension of that capture. This time I captured a tree surface and I also gave a chance to the Marmoset Toolbag 3 baker and built a low poly model using 3DS Max instead of ZBrush.

Grzegorz Baran 

The guide covers the following steps:

  • Capture 
  • Photogrammetry reconstruction with Photoscan 
  • Building low poly for baking in 3DS Max 
  • PBR map baking in Toolbag 3 and Substance Designer bakers 
  • Manual tiling and seam removal in Painter 
  • Tweaking in Substance Designer 
  • Toolbag 3 test preview

Interested in learning more details? You can find the artist’s full photogrammetry guide here

Source: ArtStation

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz
Related articles