I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.
Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.
Grzegorz Baran continues to share awesome photogrammetry guides. This time, the artist showed you can set up a tree bark texture with the help of Marmoset Toolbag 3, Photoscan, Substance, and 3ds Max.
Another free video tutorial which covers my process of PBR environment texture creation using photogrammetry. That tutorial is a video extension of that capture. This time I captured a tree surface and I also gave a chance to the Marmoset Toolbag 3 baker and built a low poly model using 3DS Max instead of ZBrush.
The guide covers the following steps:
- Photogrammetry reconstruction with Photoscan
- Building low poly for baking in 3DS Max
- PBR map baking in Toolbag 3 and Substance Designer bakers
- Manual tiling and seam removal in Painter
- Tweaking in Substance Designer
- Toolbag 3 test preview
Interested in learning more details? You can find the artist’s full photogrammetry guide here.