logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Geometry Nodes-Powered Mesh Disintegration Effect

Late as usual impresses us yet again with an amazing new Blender-made VFX.

Renowned VFX Artist Late as usual continues the series of marvelous Blender-made visual effects with yet another amazing project. This time, the artist unveiled a neat Geometry Nodes setup that allows one to disintegrate parts of a mesh in real-time, turning the selected area into myriads of colorful particles.

"I didn't bother with a separate object to handle conversion to what gets seen (i.e. independent of simulation state) instead opting to convert the static/particles into instances," comments the creator. "Note all the particles are *one* instance, so no individual scale - "scale" is done in the shader."

Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more