Godot 4.6 Is Out
This release brings a new theme, flexible docks, default Jolt Physics, revamped IK, improved reflections, and more.
Godot
Finally, after a long wait and much anticipation, Godot 4.6 has arrived, less than half a year after the previous major release. As the developers put it, Godot 4.6 begins a period focused on polish, quality-of-life improvements, better integration with industry standards, and increased efforts toward performance optimization.
The new editor theme helps your projects take center stage, and dozens of updates across the engine speed up everyday development. Everything from asset loading to editing, debugging, exporting, and testing has been improved.
Godot
Beyond the integration of the Godot Minimal Theme, key highlights include Jolt Physics, which is no longer experimental and is now the default physics engine for all new 3D projects.
The editor now features movable, floatable docks and panels, allowing you to customize the layout to suit your workflow. Animators and gameplay programmers will be excited to hear that Inverse Kinematics has returned in a big way. At the core is the new IKModifier3D class, built on the revamped SkeletonModifier3D system. It introduces a suite of deterministic solvers such as TwoBoneIK3D and SplineIK3D, alongside iterative solvers like FABRIK3D, CCDIK3D, and JacobianIK3D.
Godot
Screen Space Reflections (SSR) have been completely overhauled in this version, delivering a major boost in realism, visual stability, and performance. Reflective surfaces now appear more accurate, with improved roughness handling, all while running faster than before.
There are plenty of other changes, for example, as promised, the new LibGodot lets you embed the engine directly into your own applications. Read the official overview here.
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