Godot 4.6 Enters Release Candidate Stage
This production-ready build includes a new editor theme, Inverse Kinematics, standalone library support, and more.
Last year, Godot saw two major releases, making it an even stronger and more powerful choice for developers. Now, Godot 4.6 is almost here, and the team reports that all planned features are in place, the most critical regressions have been fixed, and it needs your help to cross the finish line with one final round of testing.
If you haven't caught up yet, Godot 4.6 introduces a new editor theme, Inverse Kinematics, standalone library support, and much more. There aren't a lot of visible changes in this release, given its nature, but 48 contributors submitted a total of 100 fixes. Here are the most relevant ones:
- Animation: Fix Skeleton3D edit mode usability issues;
- Core: Auto-release static GDTypes at exit;
- GDScript: Don’t clean up other scripts;
- GUI: Automatically Resample CanvasItems in Scene Editor;
- Import: Fix importing projects with PNG assets freezes Web Editor;
- Network: Make HTTPRequest 301 and 302 Redirects Standards-Compliant;
- Network: Normalize IP parsing, fix IPv6, tests;
- Platforms: Android: Fix ANRs when shutting down the engine due to the render thread;
- Rendering: Fix MSAA crashing Mali GPUs when using subpasses.
If you want to see the most important highlights of Godot 4.6, the developers recommend checking out this blog post.
Explore the interactive changelog for a deeper look, then head over to the Downloads to try Godot 4.6 RC 1 out now. Also, subscribe to our Newsletter and join our 80 Level Talent platform, follow us on Twitter, LinkedIn, Telegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.