Guide: UE4 Lighting Overview
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Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..

by Polygrinder
8 hours ago

Really awesome work and the tutorial is fantastic. Thanks for sharing.

by Dave
8 hours ago

Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.

Guide: UE4 Lighting Overview
27 November, 2017

Having a hard time setting up lighting in Unreal? C-Media shared a nice guide to dealing with different lighting scenarios in UE4. Tons of tips and tricks on advances tools and techniques.  

In this tutorial I will be giving an overview of every type of lighting actor as well as some more advanced lighting tools and techniques available within Unreal Engine 4. 



  • Intro/Point Light – 00:13
  • Spotlight – 13:21
  • Bounce Cards – 17:10
  • Light Functions and IES Profiles – 22:36
  • Volumetric Light – 28:57
  • Skylight – 35:19
  • Advanced Dynamic Lighting – 41:47
  • Light Propagation Volume/Directional Light – 46:54
  • Static Mesh Emissive Lighting – 58:24
  • Modulated Lighting – 01:07:51
  • Post-Processing – 01:10:40
  • Lightmaps – 01:23:59
Source: YouTube

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