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Hand-Drawn Look For Custom Unity Outline Shader

Using perlin noise, Alexander Ameye added some gaps to the edges so it looks a bit more natural now.

We've been keeping an eye on Alexander Ameye's work for some time now. You might remember him for his guide to outlines in Unity, a visual debug tool for the stencil buffer, a cool shader that cuts meshes by planes and spheres, or other projects featured on 80 Level. Recently, he's been working on an update to Linework, his outlining toolkit, aiming to make the hand-drawn effect as authentic as possible, this time by introducing gaps in the edge detection.

Here are a few of his latest developments:

Linework is a practical toolkit for rendering outlines, which includes multiple techniques, balancing visual fidelity and performance. You can purchase it here and follow Alexander on X/Twitter for the latest news.

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