Igor Zanic has showcased the new workflows in the latest version of Houdini.
Last week, SideFX officially shipped Houdini 20, a massive update to its flagship procedural 3D software Houdini that enhanced the application's major tools, including Karma, Solaris, KineFX, and others, and introduced some brand-new features.
One of the standout features is the FLIP Volume Combine node, allowing the blending of fields from two FLIP simulations of different resolutions into a cohesive set of fields. Additionally, the update included Whitewater in SOPs, a whitewater system based on SOPs that grants precise control over the physical amount of whitewater without needing to consider particle counts.
FX TD and Houdini enthusiast Igor Zanic swiftly explored these new tools, showcasing a realistic shoreline simulation with myriads of foam particles made using FLIP Volume Combine, Whitewater in SOPs, and Geometry Clip Sequence – a node enabling the creation of a value clip in USD from existing files on disk or data generated in LOPs fed into the node's second input – in Houdini 20. According to Zanic, the aim was to demonstrate how the new version of SideFX's procedural software introduces easier users and blend workflows.
"This test was done to show new workflows in Houdini 20, where up-res and blend workflow now can be a lot easier and open new solutions in the FLIP simulation world," commented Igor. "You can now run low-res sim, up-res only where needed, or blend few sims and up-res just areas that are important for you even if they overlap each other, and still at the end to look like it's one single sim."
You can check out more of Igor's awesome projects by clicking this link. And if you want to learn more about Houdini 20 and its new tools, we highly recommend checking out SideFX's most recent Houdini HIVE presentation, where multiple well-known Houdini Artists and developers provided a comprehensive overview of the update and talked extensively about the software's updated Solaris, Karma, Clouds, modeling tools, and more:
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