Pavel Oliva showcased a neat use case for Blender's new Simulation Nodes.
3D Artist and Game Developer Pavel Oliva has recently showcased a neat use case for Simulation Nodes, a robust toolset added in Blender 3.6 LTS that lets one create simulations with Geometry Nodes, demonstrating how it can be used to set up stop-motion-like visual effects.
According to Pavel, the technique involves taking a VDB file sequence generated using JangaFX's EmberGen, converting it into a mesh using Geometry Nodes, and employing a simulation zone to "swap models every X frames" during the process. Furthermore, this method has the added benefit of eliminating any motion blur from the objects.
Earlier this month, Pavel also experimented with Blender 4.0, an upcoming version of Blender currently available in Beta, showcasing a cool setup that allows him to animate a rigged character and run simulations on demand.
And prior to that, the author demonstrated great procedural tools for generating wood platforms, toadstools, ivy-covered bridges, and buildings, as well as shared a free Modular Desert Kit for Blender. You can check out all of these projects and more by visiting the creator's Twitter page.
We also highly encourage you to check out Buildify, a free Geometry Nodes library created by Pavel that will allow you to assemble detailed 3D buildings in no time.
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