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Hollow Knight: Silksong Reached a Peak of 5 Million Players in 3 Days

The number includes 3 million on Steam and a million via Game Pass console.

Team Cherry

After a triumphant launch, with a million players on the first day, pirates holding back and tending to purchase the game, and online stores crashing due to an influx of eager fans, Hollow Knight: Silksong continues to achieve incredible results and an impressively positive reception.

According to Alinea's analysis, in three days after its release on September 4, Silksong had reached a number of more than 5 million players, including over a million via Game Pass console. The figure also comprises over 3 million copies sold on Steam, which generated $50 million in revenue.

As of now, Team Cherry's hit continues to draw high player counts on Steam, reaching a peak of half a million concurrent players:

SteamDB

The sequel to the beloved Metroidvania was one of the most wishlisted games on Steam, and launched with an affordable price of $20. Silksong was released eight years after the first game, but before, the developers shared that development was "never stuck" and that they even considered expanding the story.

Silksong, focusing on the story of Princess Hornet, introduces the new kingdom of Pharloom, crafted in a gothic 2D style. However, one player recently discovered that the game's world isn't actually 2D but is built from several layers, making it closer to a 3D environment:

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