Great job and very inspiring! Thanks for sharing.
Frankly I do not understand why we talk about the past of this CEO. As a player I do not care about what he did or not until his games are good. As an Environmental Artist instead I see a game with a shaky graphics. It is completely without personality, emotion and involvement. It can hardly be considered acceptable especially for the 2019 platforms (which I understand will be the target of this game). Well, this is probably an indie group, with no experience facing a first game in the real market. And that's fine. Do the best you can that even if you fail, you will learn and do better. From a technical point of view the method you are using is very old. It can work but not as you are doing it. I bet you're using Unity, it's easy to see that since I see assets from their asset store. Break your landscapes more, they are too monotonous and contact real 3D artists and level designers. One last thing, the last screenshot is worse than all the previous ones. The lights are wrong and everything screams disaster. Avoid similar disasters in the future.
But are they real or is it a mockery? or a scam? Truly horrible flat graphics and lacking a real sense of aesthetics. Ui devoid of consistency and usability. Do they really have a graphic art department? Imho in 2018 using such tricks so massively denotes profound technical incompetence.
Blackbird Interactive and Gearbox Software are building an epic prequel to one of the most amazing space strategy games.
Homeworld: Deserts of Kharak is a whole new real-time strategy, that takes the action from the empty void of space to the sands of an ancient planet Kharak. This is where the prequel story will take place. The game is being developed with Unity 5. be sure to check out Steam on January 20th for your copy.
Deserts of Kharak is interesting for a whole bunch of reasons. Firstly, it’s a great exercise in Unity 5. It’s a very beautiful game, which features countless units, a lot of difficult terrain and some epic environments. Secondly, it’s the continuation of some of the most well written games in history of mankind. If you haven’t played Homeworld, just check out the videos on YouTube and enjoy this epic story of the civilization, floating through space on an ancient mothership and looking for its home. It’s, simply put, amazing.
When we signed this project in front of the crowd at the 2013 PAX Dev, Randy [Pitchford] spoke about Gearbox’s commitment to quality entertainment and taking risks, and they have fully delivered on that message. All of us at Blackbird are super proud of Homeworld: Deserts of Kharak, and we owe it to the outstanding team at Gearbox. Words fail to describe how exciting it is to be releasing a new Homeworld game, deepening the story for both existing fans and a new audience alike.
Rob Cunningham, chief executive officer of Blackbird Interactive
After more than a decade-long hiatus for Homeworld, it is an immense honor in the last year to launch two new entries in the Homeworld franchise: an incredible, critically acclaimed remastering of the original Homeworld games and now the all-new, ground-based, real-time-strategy game called Homeworld: Deserts of Kharak. This revival of Homeworld is possible not merely because of commitment within my studio at Gearbox Software, but is due to Rob and his crew at Blackbird, along with other key members of the original Homeworld team, who have come together to deliver a modern spin on the ground-based roots of the strategy genre with an epic story that takes us back to where the Homeworld saga began.
Randy Pitchford, president of Gearbox Software
Be sure to check out the official website, to see more of Homeworld: Deserts of Kharak. It’s one of the most anticipated videogames of 2016 for us.