Jason Key experimented with JangaFX's recently launched fluid simulation software.
In case you missed the news, last month, EmberGen creator JangaFX launched LiquiGen, the company's long-awaited node-based real-time fluid simulation software, making it available in closed alpha to JangaFX Suite subscribers.
Recently, Principal VFX Artist and JangaFX Evangelist Jason Key experimented with the newly released application, utilizing it in combination with Epic Games' Unreal Engine 5 to set up a spectacular molten metal simulation. According to the artist, the final result was achieved through alembic caching, with UE5's Lumen having been used to handle real-time lighting and reflections.
Last week, we also highlighted Nyjo FX's impressive experiment with LiquiGen – a simulation depicting a dinosaur having a shower in a waterfall, running on NVIDIA's RTX 3090 GPU:
At the moment, the software is still in closed alpha. When it is finally out, you will be able to buy it separately or use it as a part of the JangaFX Suite license at no extra cost.
Learn more about JangaFX's tools here and don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram, Twitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.