Houdini Guide: Sci-Fi Terminal & Fuel Tanks

Check out another step-by-step guide from Simon Verstraete.

The tutorial shows how you can a procedural asset for a sci-fi game level featuring a computer terminal and fuel tank elements. You will start by setting up a specific control shape to place all of the elements.

It will help you understand different procedural modeling techniques and deal with a high poly to low poly bake to create maps for texture maps in Substance Painter. Then you will set up all the parts as a Houdini Digital Asset for the Unity game editor.

Please note that this lesson uses the Quick Groups and Sci-fi Surface Detail assets from the Sci Fi Door Tutorial

You can download source files here. Check out the original SideFX post to learn more,

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    Houdini Guide: Sci-Fi Terminal & Fuel Tanks