Check out another step-by-step guide from Simon Verstraete.
The tutorial shows how you can a procedural asset for a sci-fi game level featuring a computer terminal and fuel tank elements. You will start by setting up a specific control shape to place all of the elements.
It will help you understand different procedural modeling techniques and deal with a high poly to low poly bake to create maps for texture maps in Substance Painter. Then you will set up all the parts as a Houdini Digital Asset for the Unity game editor.
Please note that this lesson uses the Quick Groups and Sci-fi Surface Detail assets from the Sci Fi Door Tutorial.