Houdini Guide: Sci-Fi Terminal & Fuel Tanks

Check out another step-by-step guide from Simon Verstraete.

The tutorial shows how you can a procedural asset for a sci-fi game level featuring a computer terminal and fuel tank elements. You will start by setting up a specific control shape to place all of the elements.

It will help you understand different procedural modeling techniques and deal with a high poly to low poly bake to create maps for texture maps in Substance Painter. Then you will set up all the parts as a Houdini Digital Asset for the Unity game editor.

Please note that this lesson uses the Quick Groups and Sci-fi Surface Detail assets from the Sci Fi Door Tutorial

You can download source files here. Check out the original SideFX post to learn more,

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