Procedural Artist Linus Tegelbratt, known to many for creating incredible 3D materials, has presented Fence Generator, a cool Houdini-powered tool for Unreal Engine that enables the artist to make procedural and customizable wooden fences.
According to the creator, the generator works with pre-made models, including store-bought ones from Megascans and other libraries. Moreover, the tool is capable of placing gates at specified tile numbers and has a separate HDA for creating the gates in the gate Blueprints.